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List of what things are called in the files
Here can you find what all of the legends and weapons are called in the files
Legends
1
Bangalore = settings/player/mp/pilot_survival_firesupport.rpak
2
Bloodhound = settings/player/mp/pilot_survival_tracker.rpak
3
Caustic = settings/player/mp/pilot_survival_gas.rpak
4
Crypto = settings/player/mp/pilot_survival_crypto.rpak
5
Gibraltar = settings/player/mp/pilot_survival_gunner.rpak
6
Lifeline = settings/player/mp/pilot_survival_medic.rpak
7
Mirage = settings/player/mp/pilot_survival_holopilot.rpak
8
Octane = settings/player/mp/pilot_survival_stim.rpak
9
Pathfinder = settings/player/mp/pilot_survival_grapple.rpak
10
Wattson = settings/player/mp/pilot_survival_barricade.rpak
11
Wraith = settings/player/mp/pilot_survival_closer.rpak
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Abilities
1
Bangalore Tactical = mp_weapon_grenade_bangalore
2
Bangalore Ultimate = mp_weapon_grenade_creeping_bombardment
3
Bloodhound Tactical = mp_ability_area_sonar_scan
4
Bloodhound Ultimate = mp_ability_hunt_mode
5
Caustic Tactical = mp_weapon_dirty_bomb
6
Caustic Ultimate = mp_weapon_grenade_gas
7
Crypto Tactical = mp_ability_crypto_drone
8
Crypto Ultimate = mp_ability_crypto_drone_emp
9
Gibraltar Passive = mp_ability_gibraltar_shield
10
Gibraltar Tactical = mp_weapon_bubble_bunker
11
Gibraltar Ultimate = mp_weapon_grenade_defensive_bombardment
12
Lifeline Tactical = mp_weapon_deployable_medic
13
Lifeline Ultimate = mp_ability_care_package
14
Mirage Tactical = mp_ability_holopilot
15
Mirage Ultimate = mp_ability_mirage_ultimate
16
Octane Tactical = mp_ability_heal
17
Octane Ultimate = mp_weapon_jump_pad
18
Pathfinder Tactical = mp_ability_grapple
19
Pathfinder Ultimate = mp_weapon_zipline
20
Wattson Tactical = mp_weapon_tesla_trap
21
Wattson Ultimate = mp_weapon_trophy_defense_system
22
Wraith Tactical = mp_ability_phase_walk
23
Wraith Ultimate = mp_weapon_phase_tunnel
Copied!
Weapons
1
Alternator = mp_weapon_alternator_smg
2
Charge Rifle = mp_weapon_defender
3
Devotion = mp_weapon_esaw
4
EPG = mp_weapon_epg
5
EVA8 = mp_weapon_shotgun
6
Flatline = mp_weapon_vinson
7
G7 = mp_weapon_g2
8
Havoc = mp_weapon_energy_ar
9
Hemlok = mp_weapon_hemlok
10
Kraber = mp_weapon_sniper
11
Longbow = mp_weapon_dmr
12
Lstar = mp_weapon_lstar
13
Mastiff = mp_weapon_mastiff
14
Mozambique = mp_weapon_shotgun_pistol
15
P2020 = mp_weapon_semipistol
16
Peacekeeper = mp_weapon_energy_shotgun
17
Prowler = mp_weapon_pdw
18
R301 = mp_weapon_rspn101
19
R99 = mp_weapon_r97
20
RE45 = mp_weapon_autopistol
21
Smart Pistol = mp_weapon_smart_pistol
22
Spitfire = mp_weapon_lmg
23
Triple Take = mp_weapon_doubletake
24
Wingman = mp_weapon_wingman
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Grenades
1
Arc Star = mp_weapon_grenade_emp
2
Frag = mp_weapon_frag_grenade
3
Thermite = mp_weapon_thermite_grenade
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Optics
1
Short Range:
2
x1 HCOG Classic - optic_cq_hcog_classic
3
x2 HCOG Bruiser - optic_cq_hcog_bruiser
4
x1 Holosight - optic_cq_holosight
5
x1 Digital Threat - optic_cq_threat
6
x1-2 Holosight Variable - optic_cq_holosight_variable
7
8
Middle Range:
9
x3 HCOG Ranger - optic_ranged_hcog
10
x2-4 AOG Variable - optic_ranged_aog_variable
11
12
Long Range:
13
x6 Sniper - optic_sniper
14
x4-8 Sniper Variable - optic_sniper_variable
15
x4-10 Sniper Digital Threat - optic_sniper_threat
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Barrel
1
Level 1 - barrel_stabilizer_l1
2
Level 2 - barrel_stabilizer_l2
3
Level 3 - barrel_stabilizer_l3
4
Level 4(Gold) - barrel_stabilizer_l4_flash_hider
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Stock
1
Tactical:
2
Level 1 - stock_tactical_l1
3
Level 2 - stock_tactical_l2
4
Level 3 - stock_tactical_l3
5
6
Sniper:
7
Level 1 - stock_sniper_l1
8
Level 2 - stock_sniper_l2
9
Level 3 - stock_sniper_l3
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Shotgun Bolts
1
Level 1 - shotgun_bolt_l1
2
Level 2 - shotgun_bolt_l2
3
Level 3 - shotgun_bolt_l3
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Mags
1
Light:
2
Level 1 - bullets_mag_l1
3
Level 2 - bullets_mag_l2
4
Level 3 - bullets_mag_l3
5
6
Heavy:
7
Level 1 - highcal_mag_l1
8
Level 2 - highcal_mag_l2
9
Level 3 - highcal_mag_l3
10
11
Energy:
12
Level 1 - energy_mag_l1
13
Level 2 - energy_mag_l2
14
Level 3 - energy_mag_l3
Copied!
Hopup
1
Turbocharger = hopup_turbocharger
2
Selectfire Receiver = hopup_selectfire
3
Precision Choke = hopup_energy_choke
4
Hammerpoint Rounds = hopup_unshielded_dmg
5
Anvil Receiver = hopup_highcal_rounds
6
Double Tap = hopup_double_tap
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Helmet
1
helmet_pickup_lv1
2
helmet_pickup_lv2
3
helmet_pickup_lv3
4
helmet_pickup_lv4_abilities
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Backpack
1
backpack_pickup_lv1
2
backpack_pickup_lv2
3
backpack_pickup_lv3
4
backpack_pickup_lv4_revive_boost
Copied!
Armor / Bodyshield
1
armor_pickup_lv1
2
armor_pickup_lv2
3
armor_pickup_lv3
4
armor_pickup_lv4_all_fast
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Incapshield / Knockdown Shields
1
incapshield_pickup_lv1
2
incapshield_pickup_lv2
3
incapshield_pickup_lv3
4
incapshield_pickup_lv4_selfrevive
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